|R&D: System Development Management 2*|
|< 2006/2007 >||04-09-2006 t/m 13-01-2007 ()||H|
|6 ec (168 uur) : 38 uur plenair college, 0 uur groepsgewijs college, 0 uur computerpracticum, 0 uur 'droog' practicum, 0 uur gesprekken met de docent, 40 uur onderling overleg met medestudenten (werkgroepen, projectwerk e.d.), 90 uur zelfstudie|
|6 ec * 14 u/ec + #std * (1 + 6ec * 0.15 u/student/ec)|
The course 'System Development Management 2 (SDM2)' is part of the System Development Management(SDM) stream. SDM2 is a follow-up course on SDM1. SDM2 has the aim that the student, at the end of the course, has all the professional skills of a manager of a software-house. The development of the student as a manager depends on the chosen career-path by the student. At the end of the course this is evaluated in a Professional Role Review.
The course consists of a theoretical and a (large) practical component. The practical component is being carried out within 'GiP-House'. GiP-House closely resembles a real-life modern softwarehouse.
SDM2has the aim that the student, at the end of the course, has all the professional skills of a manager of a software-house. SDM2 resembles the phase in an IT career in which the manager takes responsibility for the management of a software-house. Within SDM2 the student is involved in the management of the students that follow the SDM2 course and directs the projects that the GiP-House student are involved in (tactical management). Furthermore, the SDM2 student is involved in preparing the GiP-house for the future (strategic management). This involves acquisition of new projects, the structure and management of the GiP-House, internal improvement projects within GiP-House and implementing new system development methodologies within the projects of GiP-House.
Within SDM2 we expect from the student an academic working habit, in which taking responsibility for ones' own actions and the corresponding achieved results, is a very important aspect.
For further information with regard to the GiP-House, please contact firstname.lastname@example.org
Within SDM2 the student is, as a manager, responsible for the software-house environment in which systems are developed based on a realistic case. Hereby, the following tasks are assigned during SDM2. At the end of SDM2 the student should have build up competencies in these areas:
Within the practical component of SO4 the student can perform the following roles: Projectmanager, Qualitymanager, Contract Owner, Public Relations Manager, Director. These roles can be adjusted depending on the specific situation of a given semester (e.g. number of students. All students work, within the management structure of GiP-House, under the supervision of the director, with the aim to create an effective and efficient software house management structure. The managers use, if necessary, (internal or external) experts.
Within GiP-house the student aims at two goals: realising their own personal development goals, and delivering a high quality system. In this structure the focus is very much on team-work in order to realise the required deliverables.
It is necessary that a student works seriously within the practical part of SDM2. Without serious participation in the practical component, a student shall not receive grading for this course. At the end of the course there is a written exam on the subject lectured in the theoretical component of SDM2.
SO4 can be combined with courses from the Faculteit der Managementwetenschappen (http://www.nsm.ru.nl).
Evaluatie: studentenquêtes ;
geen docentevaluatie bekend
Rendement: 30 begonnen, echt meegedaan, geslaagd met 1e kans, geslaagd totaal