I00158 (I00158)
R&D: System Development Management 2*
< 2006/2007 > 04-09-2006 t/m 13-01-2007 () H
6 ec (168 uur) : 38 uur plenair college, 0 uur groepsgewijs college, 0 uur computerpracticum, 0 uur 'droog' practicum, 0 uur gesprekken met de docent, 40 uur onderling overleg met medestudenten (werkgroepen, projectwerk e.d.), 90 uur zelfstudie
6 ec * 14 u/ec + #std * (1 + 6ec * 0.15 u/student/ec)
inzet tentatief
speciale web-site


The course 'System Development Management 2 (SDM2)' is part of the System Development Management(SDM) stream. SDM2 is a follow-up course on SDM1. SDM2 has the aim that the student, at the end of the course, has all the professional skills of a manager of a software-house. The development of the student as a manager depends on the chosen career-path by the student. At the end of the course this is evaluated in a Professional Role Review.


The course consists of a theoretical and a (large) practical component. The practical component is being carried out within 'GiP-House'. GiP-House closely resembles a real-life modern softwarehouse.

SDM2has the aim that the student, at the end of the course, has all the professional skills of a manager of a software-house. SDM2 resembles the phase in an IT career in which the manager takes responsibility for the management of a software-house. Within SDM2 the student is involved in the management of the students that follow the SDM2 course and directs the projects that the GiP-House student are involved in (tactical management). Furthermore, the SDM2 student is involved in preparing the GiP-house for the future (strategic management). This involves acquisition of new projects, the structure and management of the GiP-House, internal improvement projects within GiP-House and implementing new system development methodologies within the projects of GiP-House.

Within SDM2 we expect from the student an academic working habit, in which taking responsibility for ones' own actions and the corresponding achieved results, is a very important aspect.

For further information with regard to the GiP-House, please contact ths@cs.ru.nl


Within SDM2 the student is, as a manager, responsible for the software-house environment in which systems are developed based on a realistic case. Hereby, the following tasks are assigned during SDM2. At the end of SDM2 the student should have build up competencies in these areas:

  1. To work as a manager in a team with clearly defined tasks, deliverables and constraints.
  2. To work at an academic level: to be able to assess ones' own performace an the ability to improve upon that.
  3. To work independently with regard to software development and to assess and improve the quality of the process.
  4. To guide, asses and implement the most suited software development methodologies for the given case.
  5. To be able to guide the future development of a software-house.
  6. To select and implement the most appropriate software development tools for the given case.
  7. To select and implement the best system-architecture (programming languages, software development tools, hardware, middleware, and communication components) for the given case.
  8. To be able to guide the process of building, testing and implementing a system with the aim to implement a reliable, maintainable, well-documented and well-tested system (quality assurance).
  9. To be able to recognize communicative and organizational issues in a software-house environment and to effectively act upon that.
  10. To be able to take account of the human, organizational or social consequences (possibilities, constraints, boundaries and risks) of the management of a software-house in the real-life world.
  11. To be able to convey knowledge in both oral as in written form. To be able to present and defend a proposal and to be able to be effective in written and oral communication in a project environment.
  12. To be able to assess ones' own performamce and to report upn that.
  13. To be able to work independently on ones' own professionalism: To gain and create knowledge based upon own literature survey and gained advice.


Within the practical component of SO4 the student can perform the following roles: Projectmanager, Qualitymanager, Contract Owner, Public Relations Manager, Director. These roles can be adjusted depending on the specific situation of a given semester (e.g. number of students. All students work, within the management structure of GiP-House, under the supervision of the director, with the aim to create an effective and efficient software house management structure. The managers use, if necessary, (internal or external) experts.

Within GiP-house the student aims at two goals: realising their own personal development goals, and delivering a high quality system. In this structure the focus is very much on team-work in order to realise the required deliverables.

Vereiste voorkennis

  1. A student has experience in one of the manager roles as executed in SDM1
  2. A student is capable to work in a real-life project situation at the level of a senior software engineer.
  3. A student is able to work within teams (GiP-House).
  4. A student has enough knowledge of methods and tools to execute innovative software engineering projects.


It is necessary that a student works seriously within the practical part of SDM2. Without serious participation in the practical component, a student shall not receive grading for this course. At the end of the course there is a written exam on the subject lectured in the theoretical component of SDM2.


SO4 can be combined with courses from the Faculteit der Managementwetenschappen (http://www.nsm.ru.nl).


  1. Course books form the GiP-House library.
  2. Course material handed out during the course.
  3. Online GiP-House handboek.(http://www.cs.kun.nl/is/edu/gip/hb/inhoudsopgave.html).
  4. GiP-House website (http://www.giphouse.nl).

Evaluatie: studentenquêtes ; geen docentevaluatie bekend Rendement: 30 begonnen, echt meegedaan, geslaagd met 1e kans, geslaagd totaal